The loose plot of the game is that you have to escape from a library in which you are trapped. Sudden deaths can happen, so the game gives you "rescues" that will nullify one of them, though there is a limited amount. The game seems, by some text, to be planned for beginners, but I think beginners would quickly get frustrated by it.
The game refers to your character in the third person, then insists on including him in the description of every room, like so:
The professor is up on the Library roof, high above the ground. The roof is covered with snow, and it is freezing cold. Behind him to the south is the elevator. To the west he can see another part of the roof.
Professor Frank is here.
Almost all things in the game are described by color, and only by color, so, for example, there is a Red Door and a White Door in the first room you start in. You can waste a "rescue" to unlock both of these doors, but it turns out the key to unlock the white door is behind the red door. I have no idea how I was supposed to intuit this (it's only mentioned if you check the hints for that specific area). The color situation also leads to fascinating ambiguities such as:
Which do you mean, the blue door, the blue drawer, the blue lever, the blue flask or the blue radio?
Puzzles make little sense: there is a crazy old woman who demands food, but trying to give her all the food items in my inventory met with no response/sudden death. Maybe I didn't have the right food item, but how would I guess this? There is a giant machine which is wacky whose purpose makes no sense nor does it have anything to do with getting out of the library.
And I know this is supposed to be wacky logic land, but, honestly, if the Rescue Squad comes to Rescue me when I fall off the roof, why do they put me back on the roof? Why not just take me home at that point? Honestly, you came all this way.
The game is apparently Scottish with a lot of Scottishisms, and any game where I can type "Eat the Haggis" can't be all bad, but this one mostly is.